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Sovereign
An Action-RPG Rouge-Lite Prototype in a dark fantasy world that takes players through a portal in a Tavern basement to explore dungeons and unlock new classes.
Genre: Action RPG, Rogue-Lite
Engine: Unreal Engine 5
Roles: Game Design, Technical Design, Scripting (Blueprints)
Software: Unreal Engine 5, Adobe PhotoShop
Team Size: 17
Duration: 6 Weeks (Primary Development) - April-June 2021
Platform: PC
Games Design
Worked collaboratively as a co-Lead in a design team of 5 people to conceptualise the game concept.
The USP is a play on Rogue-Like games where permadeath means the loss of a run, or in this case the loss of a character. As players progress they unlock new characters that they can play as during a run. Should one character die, the run doesn’t end as long there is still another character available, acting like an extra life.
Designed ARPG-style levelling and combat abilities.
Alongside co-design lead Lee Griffith, two full 10 level branching levelling trees were designed for two characters: the Paladin and the Warrior with two subclasses each.
UI
Created a huge amount of UI art. Including but not limited to:
26 Ability icons (with 3-4 alternate versions: Hovered, Clicked, Default & Ready)
In-Game HUD elements including Health Bar, Skill Hotbar, Experience Bar, Menu Buttons, Potions, Enemy Health, Status Effects and Tooltips.
Multiple Gameplay Menus including Inventory, Pause, Equipment, Shop, Levelling Tree, Mission Select and Controls.
5 Equipment icons with 4 alternate rarity versions each.
Sound & Music
Recorded, Edited, Created and Sourced a multitude of Sound Effects (including the use of Voice Acting and Foley).
Check out a video of SFX examples here.
Created 3 pieces of music for the game
A Boss Theme (The Corrupted Paladin).
A Tavern Theme (The Collapsing King).
An Ambient Cave Theme (Cave Theme).