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Neon Heist
Set in the dark, dystopian near future, you play as guerrilla espionage recruit Yung Man. A cyberpunk stealth game, in Neon Heist the player is tasked with stealing an important artifact from the Triad for the mysterious Master Wong.
Genre: RPG
Engine: Unreal Engine 4
Roles: Game Design, Technical Design, Level Design
Software: Unreal Engine 4
Team Size: 2
Duration: 6 Weeks - May-June 2019
Platform: PC
Accolades: Included in my TIGA Outstanding Gradutate in Game Design 2022 Showreel
Collaboration
Worked in a team of 2 alongside fellow games design student Lee Griffith.
I also recruited musicians to produce the soundtrack for the game: FUTURIST and NSFL.
Games Design
Designed a Core Gameplay Loop and Narrative Setting for a Stealth Game.
Built a prototype for the game in Unreal Engine 4.
Included scripting (with Blueprints) enemy AI, moving NPCs, stealth gameplay and narrative dialogue.
Level Design
Designed the Interior Levels.
Interior segments are where the stealth gameplay takes place, requiring players to use cover and time their movement to avoid the Triad’s robot security.
Blocked-out, Meshed and Lit the level in-engine.