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Hat Box
A 2D Platformer with a focus on Accessibility & Family Friendly Gameplay, Play as Boleon the Slime, a time-manipulating Slime creature who has lost his exhaustive collection of magical hats. Explore levels to find Boleon’s hats, unlocking their magical potential along the way!
Genre: 2D Platformer
Engine: Unreal Engine 4
Roles: Game Design, Technical Design, Scripting (Blueprints)
Software: Unreal Engine 4, Adobe PhotoShop, GitHub
Team Size: 6
Duration: 12 Weeks - Sept-Dec 2021
Platform: PC
Games Design
Helped Design the core concept of the game. Built around a focus on Accessibility.
Used my experience learnt whilst working with people with disabilities, I prioritised building accessibility mechanics into the core gameplay loop. This way the games accessibility mechanics are built into every player experience making all players feel equal and not pandered to.
Worked Collaboratively in a team of 6 to brainstorm player ability and puzzle ideas.
Designed 6 different ‘Hats’ with their own unique abilities while equipped and unique ways to be used in tandem.
Technical Design
Helped our Programmer in Technical Implementation.
This included helping with UI Widgets & Menus, Traps, Player Animations and Sound Implementation.
Worked with a fellow designer to create Level Design building blocks in-engine for other designers to use when building levels.
Art & Sound
Created a variety of textures for the player character, items and environment.
This included alternate textures for the character that could be used as ‘animation’ when Boleon is moving.
Recorded, Edited, Created and Sourced a multitude of Sound Effects (including the use of Voice Acting and Foley).
Also created Music for the project.