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Gunboi
Gunboi is a 3D Platformer FPS prototype that flips the roles Platformer and FPS elements often play in a game, Players use their Gun to jump and maneuverer around a level instead of shooting enemies, which are only vulnerable to being landed on top of.
Genre: 3D Platformer, FPS
Engine: Unreal Engine 4
Roles: Game Design, Technical Design, Scripting (Blueprints)
Software: Unreal Engine 4, Adobe PhotoShop
Team Size: 1
Duration: 6 Weeks - Feb-March 2022
Platform: PC
Games Design
Designed a unique core concept for the game.
The game provides a unique 3D platforming experience as the player can’t technically jump, instead using the various gun modes to traverse the level.
Designed 3 variant Guns with unique platforming and traversal implications.
Technical & Level Design
Built the player character using UE4 Blueprints.
Includes all 3 variant guns, upgrades for said guns, animations etc.
Made AI for various Slime enemies in the game
Includes Regular, High Jump, Fast and Larger variants. The Larger variants split into smaller Slimes on death.
Designed and Implemented a Boss with 3 phases and access to 4 unique attacks.
Built a level for the prototype.
Split into several segments, each provides different platforming challenges and puzzles, allowing players to experiment with new abilities and upgrades as they unlock them during progress.
The level ends with a Boss fight.
Sound & UI
Designed and created artwork for UI.
Sourced, edited and created sound effects and music to enhance the game feel.